


The density of oceans differs across celestials bodies, invoking new gameplay challenges. Water is now less soupy and it's very possible to build seaplanes. The water buoyancy has been completely reworked. Core heat was introduced, which allows for simulating things such as warm-up time & overheating without it being directly coupled to the part temperature. We've also corrected some issues with the atmospheres of other celestial bodies, and better tuned re-entry and aerobraking across the board. The thermodynamics system has been reworked to correct the various issues encountered in 1.0.4, and supports differential skin-internal temperatures and non-instant changes.
KERBAL SPACE PROGRAM 1.0 5 64 BIT WINDOWS UPDATE
Update 1.0.5 features many improvements to the thermodynamic systems. A new strategy in the Administration Building will boost these rewards. Contextual contracts monitor your progress in the game and hook into existing existing spacecraft, whereas passive milestone rewards will reward more adventurous players for setting a world first without accepting the corresponding contracts. In short, we’ve added contextual contracts and passive milestone rewards. The contracts system has had a major overhaul with the goal of providing you with more varied and relevant contracts.
KERBAL SPACE PROGRAM 1.0 5 64 BIT WINDOWS WINDOWS
This update features content, bugfixes and rebalances that were part of the upcoming monster update 1.1, which will feature such things as multithreaded physics calculations and 64 bit support for Windows and OSX. It has been a while, longer than we anticipated in any case, but we're now here with a new update for Kerbal Space Program: version 1.0.5!
